Wild • Ent-born Guardians
Playable Faction

Wild • Ent-born Guardians

Pollen-based growth and terrain control

Overview

The Wild are ancient tree-like beings that have evolved to survive in the vacuum of space. They terraform asteroids into living gardens and use biological warfare to control territory.

Playstyle

Patient and strategic, the Wild excel at terrain control and guerrilla tactics. They create zones of influence that empower allies and hinder enemies.

Key Abilities

1

Terraforming Pulse

2

Pollen Storm

3

Root Network Control

4

Symbiotic Bonding

Strengths

  • Superior terrain control
  • Excellent defensive positions
  • Strong area denial
  • Synergy between units

Weaknesses

  • Vulnerable outside controlled zones
  • Slower offensive pushes
  • Weak against heavy armor
  • Dependent on strategic positioning

Faction Units

Key vessels and units available to Wild commanders.

1

Seedling Scout

Fast moving unit that spreads growth zones across the map

2

Guardian Treant

Tanky defender that roots enemies in place

3

Ancient Worldtree

Colossal support vessel that buffs all nearby Wild units

Origin & Lore

Guardians of a long-dead forest world, the Wild adapted to space when their planet's atmosphere was stripped away. They now drift between systems, seeking to create new gardens among the stars and protect all living things from the machines.

Ready to Command Wild?

Download the game and lead your faction to victory across the galaxy.