Wild β€’ Ent-born Guardians
Playable Faction← All Factions

Wild β€’ Ent-born Guardians

Pollen-based growth and terrain control

Home Zone
Zone 2: Wild
Home Planet
Urthan Prime
Status
Live
Overview

Who they are

The Wild are ancient tree-like beings that have evolved to survive in the vacuum of space. They terraform asteroids into living gardens and use biological warfare to control territory.

Playstyle

Patient and strategic, the Wild excel at terrain control and guerrilla tactics. They create zones of influence that empower allies and hinder enemies.

Doctrine

Key Abilities

01
Terraforming Pulse
02
Pollen Storm
03
Root Network Control
04
Symbiotic Bonding

Strengths

  • ✦Superior terrain control
  • ✦Excellent defensive positions
  • ✦Strong area denial
  • ✦Synergy between units

Weaknesses

  • ✦Vulnerable outside controlled zones
  • ✦Slower offensive pushes
  • ✦Weak against heavy armor
  • ✦Dependent on strategic positioning
Roster

Faction Units

Key vessels available to Wild commanders.

01

Seedling Scout

Fast moving unit that spreads growth zones across the map

02

Guardian Treant

Tanky defender that roots enemies in place

03

Ancient Worldtree

Colossal support vessel that buffs all nearby Wild units

Origin & Lore

How they came to be

Guardians of a long-dead forest world, the Wild adapted to space when their planet's atmosphere was stripped away. They now drift between systems, seeking to create new gardens among the stars and protect all living things from the machines.

Ready to Command Wild?

Wishlist on Steam, or join the alpha now and help shape the galaxy.