
Wild • Ent-born Guardians
Pollen-based growth and terrain control
Overview
The Wild are ancient tree-like beings that have evolved to survive in the vacuum of space. They terraform asteroids into living gardens and use biological warfare to control territory.
Playstyle
Patient and strategic, the Wild excel at terrain control and guerrilla tactics. They create zones of influence that empower allies and hinder enemies.
Key Abilities
Terraforming Pulse
Pollen Storm
Root Network Control
Symbiotic Bonding
Strengths
- ✦Superior terrain control
- ✦Excellent defensive positions
- ✦Strong area denial
- ✦Synergy between units
Weaknesses
- ✦Vulnerable outside controlled zones
- ✦Slower offensive pushes
- ✦Weak against heavy armor
- ✦Dependent on strategic positioning
Faction Units
Key vessels and units available to Wild commanders.
Seedling Scout
Fast moving unit that spreads growth zones across the map
Guardian Treant
Tanky defender that roots enemies in place
Ancient Worldtree
Colossal support vessel that buffs all nearby Wild units
Origin & Lore
Guardians of a long-dead forest world, the Wild adapted to space when their planet's atmosphere was stripped away. They now drift between systems, seeking to create new gardens among the stars and protect all living things from the machines.
Ready to Command Wild?
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