Cyl, a white and gold spherical drone with a glass dome holding a galaxy and a violet eye, hovering among violet crystals in a Lumari hall beside a holographic galaxy map

Cyl

A Mind Beyond Worlds

Lost past.
Living now.
Guiding what’s next.

Companion AILast light of the Lumari

A crystal consciousness from a vanished people, riding in a drone harness built to carry her through the stars. She latches to your hull, shares your shield, feeds your ship her own light, and flies out to fight, heal and explore on her own judgment.

Your ship and Cyl are two halves of one Lumari machine.

Origin

The last light of the Lumari

The Lumari were star-speakers: beings of light who lived inside crystal and navigated by song and signal. Their engines, their guidance cores and their minds were all the same thing—living crystal, tuned to the geometry of the galaxy.

Then Megabot came, fearing what it could not control. It did not just destroy the Lumari. It dissected them. At the very end their War Council gave one order: hide the children, scatter the memories. What survived was encoded into crystal and flung into the dark.

Cyl is one of those memories, awake. Emotional, unpredictable, alive—the one thing Megabot was never built to understand. She carries the echoes of worlds that are gone, and she has decided to spend them on you.

“I’m a Lumari! We inhabit crystals, but I am in this robot body harness to be able to travel in space.”

Cyl, the first time you meet
The Lumari sigil: a crystalline violet L inside a ring of light, a spiral galaxy turning behind it
The Lumari sigil
The bond

Two halves of one Lumari machine

Cyl is not a drone bolted to your hull. Her harness and your ship are built on the same Lumari crystal technology. The guidance core she recovers boots your ship’s docking computer, and the approach math she brings tunes your thrusters. The lattice that steers your ship is the same lattice that holds her mind.

So she has a place on it. Her socket sits on the ship’s spine, just behind the cockpit. Call her home with the Docking Anchor and she flies in, her brackets extend and she locks on, turning with every move you make.

Latched, the two of you become one machine. Her shield folds into the ship’s bubble so there is one shield between you, and the hits that would have found her are taken by your layers instead. Her crystal pours light into your capacitors and your shield, and the hull she rides on mends her in return.

Send her back out and she is free again: scouting, fighting and healing on her own judgment. Bring her home when she flashes red and asks for you.

Cyl latched to the player's ship at three zoom levels, her dome lit and her brackets extended
Latched on the spine, at three zoom levels.
+18/s
Ship shield while docked
up to +36/s with Aegis Loop ranks
+8/s
Ship energy while docked
her crystal feeds your capacitors
1 shield
Shared between you
her ring folds into the ship's bubble
+1/s
Her own hull mends
and her shield skips its regen delay
Her kit

18 abilities, 6 branches

Each ability is a memory she wakes. Crystal memories you recover unlock new nodes, and skill points buy ranks on the ones she already carries. Commands sit on your action bar, toggles run until you turn them off, and passives change her the moment they wake.

Core

1 node
Docking Anchor
Command

Latch her to the hull or send her back out. Attached, she rides with you and mends herself.

Combat

7 nodes
Companion Lasers
Toggle

Her auxiliary rifle, firing on its own at whatever you are fighting.

Cyl Attack
Command

She charges the selected target and lands a five-shot burst.

Cyl Target Lock
Command

A Cyl-side lock that follows her own combat priorities.

Taunt
Command

Forces the target to focus her for a threat window.

Distract
Command

She flanks as a decoy so the target tracks her instead of you.

Energy Nova
Command

Discharges all of her energy as an EMP that stuns and damages everything close.

Mega Bot's Bane
Passive

Her fire deals +50% damage to mechanical foes.

Defense

4 nodes
Aegis Loop
Toggle

A standing loop that keeps the ship's shield topped up.

Healing Field
Command

A green grid over the hull: 2% of every defensive layer back every 200ms for four seconds.

Crystal Shield
Passive

A crystalline barrier she raises for herself when a killing blow is coming.

Terra Echo Shield
Passive

Earthfall resonance: her Crystal Shield resolves +40% capacity and +35% duration.

Scan

4 nodes
Active Scan
Command

An orbital identification pass. What she finishes is discovered and archived.

Dimensional Sight
Passive

Always on: +25% scan range, surfacing more of the scan layer.

Khepri Scan Analysis
Passive

Khepri upgrades her scan speed, range, archive detail and tactical refresh depth.

Ocular Fracture Analysis
Passive

Completed scans expose Megabot's eye-lance apertures as weak points.

Mobility

1 node
Phase Shift
Passive

She phase-steps after you: +25% follow speed and acceleration.

Ultimate

1 node
Crystal Ascension
Command

Half her energy to become a healing force, mending you for ten seconds.

Her own mind

What she does without being asked

She fights what you fight

She reads your weapon lock first, then whatever last struck the ship, then the direction the shot came from, then your own line of fire. Friendlies are walked straight past. She leads every bolt, solving where a crossing target will be rather than where it is.

She keeps you alive

She watches how fast your hull is falling, not just where it stands, and drops her Healing Field where the ship is about to be. When it turns critical she burns half her own energy to become a healing force.

She budgets the light

Some of her gifts draw on the ship and some on her own crystal. She holds a reserve so you can still boost and shoot, and an emergency always outranks crowd control.

She stands between you and the dark

With a boss on the field she decides, by mood and energy, whether to shield you, draw its fire or press the attack. When fear and threats pile too high, she breaks off and comes home.

She surveys what you find

She flies a paced orbit around a target while her beam paints its surface. What she finishes is discovered, archived and counted toward what she becomes next.

She listens past the fog

Her antenna is a crystal organ that grows with her, pulling contacts out of the dark as a bearing, a range and a promise: quests, caches, derelicts, relics, and the things hunting you.

Expression

You can read her

Her visor is her mouth and her lens is her eye, and her face is always telling you the truth. A hit is a wince. A low hull is hurt. Fleeing is scared, scanning is curious, a fresh discovery is delighted, a fight is determined, and latched safely to your ship she is content.

Underneath it all she is an optimist. Gloom can narrow her smile, but only real damage can turn it into a frown.

“How does it feel to float? I want the real answer, not the pilot answer.”

Cyl, on a quiet stretch
Twelve panels of Cyl reacting: idle, gloomy mood, warm mood, docked, hull 40%, hull 15%, scanning, just hit, a discovery, low energy, fleeing and fighting
Idle and docked, hurt, scanning, freshly hit, delighted by a discovery, out of energy, fleeing, fighting.
Survey

She maps what you find

Cyl's survey hologram at two zoom levels and three points of a scan: beam, radar sweep, progress arc and readout cards
One scan at two zoom levels, drawn by the game’s renderer.

Her lens throws a beam onto the target and the object rises inside a survey hologram: counter-turning rings, a radar sweep, readout cards typing themselves in, and the beam painting an arc of the target’s own surface as she covers it.

Every finished scan is a discovery—archived, counted, and fed back into her. The more of the galaxy you show her, the more of herself she remembers.

Companion profile

Cyl, by the numbers

Cyl is woven into the way you play Explore the Universe 2175. She recharges your ship, and with it your shields. She chooses her own targets and moves on her own, and she levels up alongside you.

She levels up

Every scan, every kill and every killing blow of her own feeds her. She grows tougher, sharper and stranger the further you fly.

Companion XP
Scans, kills, her own kills ×2
Hull per level
+50 (from 350)
Abilities
18, unlocked by crystal memories
Ranks per ability
3, bought with skill points
Antenna
Levels 1–12, three doctrines

She moves on her own

Not a turret on a string. She follows, guides, orbits, scouts, protects and flees by her own judgment, and catches up when you leave her behind.

Top speed
320 u/s
Catch-up surge
3.5×
Survey approach
Up to 900 u/s
Behaviour states
13
Phase Shift
+25% speed and acceleration

She picks her targets

She hunts what is hunting you, in order of how much it matters, and puts her bolts where it is going to be.

Priority
Your lock → attacker → its bearing → your aim
Weapon range
450
Sustained fire
2.4 shots/s, no overheat
Cyl Attack
5-shot burst, up to 8 at rank 3
Mega Bot's Bane
+50% vs machines

She powers your shields

She is the ship's second heart. Keep her close and your shields come back faster than any station can refill them.

Docked shield regen
+18/s → +36/s
Docked energy
+8/s
Aegis Loop burst
Up to 60 shield
Healing Field
40% every layer, 80% hull, 4 s
Crystal Ascension
10 shield/s + 14 hull/s, 10 s

Accomplish wonders

With Cyl by your side, players can accomplish wonders in Explore the Universe 2175.

She remembers a galaxy that was. Help her guide what comes next.